Thursday, February 28, 2019

Fortnite Season 8 (v8.00) Patch Notes – New Locations, Pirate Cannon, Battle Pass & More

Fortnite Season 8 is finally here! Here are the patch notes for the v8.00 update.

Season 7 has now officially ended after twelve weeks, the longest season thus far, and Season 8 will begin once downtime ends.

Epic Games have released the Season 8 patch notes (v8.00) which can be seen below:

WHAT’S NEW?

Season 8 – Battle Pass
New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this season’s Battle Pass here.

 

Pirate Cannon
Damage enemy locations or structures by launching a cannonball or become a special delivery by launching yourself!

BR08_Social_PirateCannon.jpg

New Locations
Explore new points of interest that emerged with the Volcano, such as Sunny Steps and Lazy Lagoon.

08BR_POI_Volcano_Social.jpg

WEAPONS + ITEMS

  • Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
    • Found throughout the environment.
  • Vaulted
    • Sneaky Snowman
    • Chiller Grenade
    • X-4 Stormwing
    • Shopping Cart
    • All Terrain Kart
  • Updated Hunting Rifle Icon
  • Reduced the availability of high tier Assault Rifles
    • Total number of Assault Rifles available remains unchanged
      • Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
      • Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
      • Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
      • Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
    • Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%

Bug Fixes

  • Supply Drops now properly appear on the map.
  • If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
  • Fixed Clingers causing damage through walls / floors when stuck to a player.
  • Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
  • Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
  • Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
  • Fixed items occasionally being invisible to some players.

GAMEPLAY

  • Added Lava
    • Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
  • Added Volcanic Vents
    • Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
  • Party Assist Added
    • Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
    • Party members are able to provide progress to the selected challenge in addition to yourself.
    • This functionality excludes “fill” players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
  • Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
  • Cozy Campfire now glows while active when viewed through a Thermal Scope.
  • Starting in Season 8, daily quests will be automatically claimed once they’ve been completed.
    • Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.

Bug Fixes

  • Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
  • Fixed an issue where players were able to aim down sights while jumping.
  • Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
  • Fixed Bush consumable not being destroyed if player takes damage from a great distance.
  • Fixed aim assist to work through windows.
  • Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
  • Fixed an issue where the player couldn’t pick up items dropped around the Zipline pole.
  • Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
  • Fixed auto-pickup of items not working when first landing from skydiving.
  • Weapon auto-reloading no longer cancels emotes.
  • Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
  • Fixed equipped traps being dropped when using hold to swap to pick up items.

LIMITED TIME MODE: 50V50

Summary
Two teams of fifty players fight to the finish!

Mode Details

  • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
  • The map has a dotted line, which indicates the “battle lines” between the two teams. Crossing the line will make running into enemies more likely.
  • Farming materials increased 25% over default.
  • Chests & Ammo Crates spawn more often than usual, and carry extra ammo.

LIMITED TIME MODE: CLOSE ENCOUNTERS

Summary
Close quarters combat with Shotguns & Jetpacks!

Mode Details

  • Players start with a Jetpack in their inventory.
  • The only guns in this mode are the various types of Shotguns.
  • The Storm moves in more quickly than normal mid to late game.

AUDIO

  • Above/below footstep improvements.
    • More distinct sound for above footsteps.
    • Tuned the distance at which above/below footsteps travel to be more realistic.
  • Improved footstep audio timings when the game simulation is under heavy load.
  • Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
  • Added stereo sounds for all weapons for those carrying the weapon.
  • Added foley audio feedback when crouching and ADS’ing with a weapon.
  • Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
  • Added distant perspective to the enemy glider audio tell.
  • Improved damage/elimination audio feedback.
  • Added a new shield break sound.
  • Improved the “weak-point” hit sound when harvesting.

Bug Fixes

  • Fixed in-air wind audio restarting when eliminating an enemy while they’re in mid-air.
  • Fixed sniper projectiles not playing impact audio.
  • Fixed “Hootenany” emote getting stuck on infinitely.
  • Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.

UI

  • Added the ability to access the Patch Notes website from the News Screen.
  • Visual improvements made to squadmate names and indicators.
  • World Marker Improvements
    • World Markers are now visible in the world when placed close to you.
    • Double-clicking the World Marker hotkey will place a “danger” version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
    • Added 2D UI indicators to the World Markers, making them easier to see through objects.
    • World Markers now have an off-screen indicator and display the distance your character is from them.
    • Placing a World Marker on an item will display that item’s icon and rarity.
    • Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
      • This button can be remapped to any button you want. Let us know on our social channels what works best for you!
    • Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
  • Added filter tabs to the locker for animated loading screens and pets.
  • Added a card corner icon for certain types of animated cosmetics.

Bug Fixes

  • Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
  • The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
  • Fixed an issue where the team elimination count was sometimes inaccurate.
  • Fixed an issue where eliminations weren’t properly counting when playing in Playgrounds.

REPLAY

Bug Fixes

  • Fixed an issue where scrubbing through a replay could cause the player’s hero model to disappear in the lobby.
  • Fixed issue with cosmetic styles not displaying properly during replay playback.
  • Fixed elimination damage numbers being inaccurate in replays.
  • Fixed weapon firing animations sometimes playing twice in replays.

MOBILE

  • Added more visual feedback when buttons are pressed.
  • Changed gliding/freefalling HUD visibility to be more consistent between mobile/other platforms.
  • Player are now able to toggle between crouch and standing states while in build and edit modes.

Bug Fixes

  • Fixed bug which caused the lobby background to disappear when closing the Report Player dialog.
  • Fixed an issue where trying to switch to build mode and tapping the quickbar at the same time would switch back to combat mode.
  • Fixed an issue where attempting to place a trap using a mobile controller made the player animate as if they were trying to open a door several times before the trap is placed.
  • Fixed players ability to un-crouch while gliding.
  • Fixed action button remaining on the UI during the Battle Bus phase.
  • The ‘Resources’ HUD setting now properly shows in-game after making changes on mobile devices.
  • Fixed an issue where using touch to edit a structure breaks the ability to continue crosshair editing until the button is pressed again.
  • Fixed an issue where dragging an item off the hotbar triggered a double click.
  • Fixed an issue where pick up and zip line activation icon’s default position overlapped with the aiming icon.
  • Fixed controller art sometimes missing in the Controller Setting screen.

The post Fortnite Season 8 (v8.00) Patch Notes – New Locations, Pirate Cannon, Battle Pass & More appeared first on Fortnite Insider.



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